Everyone counts how many hearts/queen of spades they have collected, points are tallied accordingly, the deck is reshuffled, and the player to the left of the previous dealer deals a new hand. Play continues in this way until everyone's hand has been exhausted. until hearts have been played and taken in a previous trick. However, no player can lead with a heart until "hearts have been broken," i.e. (If there is a kitty, he takes one or all of the cards from it as well.) He then proceeds to lead the next trick with a card of his choice from his hand. Once each player has played a card, the player who laid the highest card of the suit led takes the trick and lays it aside, face down. If he has none, he may play any other card (however, many tables forbid the playing of hearts or the queen of spades on the first trick, making it "safe"). The player to his left then follows by playing a card of the suit that was led (in this case, a club), if he has one. Whoever has the 2 of clubs leads the first "trick", or round of play, by laying that card face up in the center of the table. If playing with 3 players, the three of clubs is removed and everyone plays with a 51-card deck when playing with five players, the three of diamonds and spades is discarded as well so everyone gets 10 cards.Īfter a hand is dealt, but before the first trick is played, each player passes three cards to another player in the following order: In a four-player game, everyone gets thirteen cards. This is known as "running" or "shooting the moon".Īll the cards are dealt out to each player evenly. However, if one player can succeed in getting all the cards that carry points - all the hearts plus the queen of spades - that player gets no points, and every other player gets 26 points. In a common variation, the jack of diamonds subtracts ten points (although this is not a universal rule). In addition, the queen of spades (also called the "Black Lady") carries 13 points. Every heart taken in a trick is one point. The winner is the person with the lowest score when one player reaches a pre-determined score, usually 100. The object of the game is to receive as few hearts as possible and avoid the queen of Spades. 4 More than Five Players: Double-Deck Variants.The queen does not have to be discarded at the first opportunity. Hearts may not be led until a heart or the queen of spades has been discarded. The winner of the trick collects it and places it face down. The highest card of the suit led wins a trick and the winner of that trick leads next. However, if a player has no clubs when the first trick is led, a heart or the queen of spades cannot be discarded. If a player is void of the suit led, a card of any other suit may be discarded. If the 2 has been removed for the three handed game, then the 3 of clubs is led.Įach player must follow suit if possible. The player holding the 2 of clubs after the pass makes the opening lead. In a four-player game, each is dealt 13 cards in a three-player game, the 2 of diamonds should be removed, and each player gets 17 cards in a five-player game, the 2 of clubs should be removed so that each player will get 10 cards. The Dealĭeal the cards one at a time, face down, clockwise. When a player takes all 13 hearts and the queen of spades in one hand, instead of losing 26 points, that player scores zero and each of his opponents score an additional 26 points. The game is usually played to 100 points (some play to 50). The aggregate total of all scores for each hand must be a multiple of 26. Hearts count as one point each and the queen counts 13 points. Card Values/scoringĪt the end of each hand, players count the number of hearts they have taken as well as the queen of spades, if applicable. When one player hits the agreed-upon score or higher, the game ends and the player with the lowest score wins. To be the player with the lowest score at the end of the game. Perhaps the foremost one is Hearts, which is truly one of the greatest card games ever devised for four players, each playing individually. Many trick-taking games are not directly related to Bridge or Whist.
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